10
Oct
18

Introduction to Rigging course in DOMESTIKA

Todo lo que siempre quiso saber sobre rigging pero nunca se atrevió a preguntar.

Por fin se lanza el primero de mis tres cursos de introducción al rigging en Maya para Domestika!

En este curso explico las bases de Maya y de los elementos de rigging y después crearemos el esqueleto y una estructura de control para un personaje.

Aquí tenéis el link de pre-lanzamiento. La semana que viene estará disponible el contenido.

Compartid insensatos!

https://www.domestika.org/es/courses/294-introduccion-al-rigging-para-animacion/joseantoniomartinmartin

jamm

Everything you always wanted to know about rigging but were afraid to ask.

Finally! The first of my three courses for Domestika about introduction to rigging in Maya is launched.

In this first course I’ll cover the basics of Maya and rigging and then we’ll create the skeleton and the control structure for a biped character.

Here’s the pre-launch link. Course will open next week.

Share it you fools!

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10
Oct
18

Venom is out!

The latest project I’ve worked on is out!

I worked as a Lead Facial Creature TD at DNEG in the team building the complex rig setups for Venom’s face, as well as other symbiotes and digital doubles.

Please enjoy these clips.

 

01
Mar
18

Character TD – 2018 Demo Reel

Hi all!

I know it’s been a while since my last post. I just wanted to share with you my 2018 ‘Character TD Demo Reel’.

 

19
Jul
15

Young CG Arnold – Terminator Genisys

It is great that I can finally share with you how we did the CG version of young Arnold Schwarzenegger for Terminator Genisys here at MPC.

I’ve seen tons of articles about it so instead of me explaining it I.m going to post the links to all the sites I’ve come across so far, mainly to make sure I don’t tell too much ;).

First of all here is a featurette on Arnie vs Arnie.




And a Young Arnie Making-Of:




Second, here are the links to some other Lead Artists on the team:
http://www.ashtilley.com/#/alps/
http://www.klausskovbo.com/


And finally some other links with info on how we did it:
http://www.moving-picture.com/news/terminator-genisys-featurette
http://www.cgsociety.org/news/article/702/making-the-young-arnie?edit=true
http://www.artofvfx.com/?p=12737
http://www.3dtotal.com/index_interviews_detailed.php?id=588#.VavYz_lViko
http://www.hollywoodreporter.com/behind-screen/terminator-genisys-a-cg-schwarzenegger-806508
http://www.ew.com/article/2015/07/01/terminator-genisys-building-young-arnold
http://www.ibnlive.com/news/movies/terminator-genisys-the-biggest-bonanza-is-about-a-computer-generated-arnold-schwarzenegger-1015031.html
http://screencrush.com/terminator-genisys-arnold-fight-effects/
http://tv.bamargera.com/terminator-genisys-is-pulling-out-all-the-vfx-tricks-and-it-looks-sick-


And as a bonus, some stills taken from various teasers and trailers.
arnie_7 arnie_6

The Terminator in TERMINATOR GENISYS from Paramount Pictures and Skydance Productions.

arnie_4 arnie_3 arnie_2

The Terminator in TERMINATOR GENISYS from Paramount Pictures and Skydance Productions.


Hope you enjoyed the movie and our work in it!

Regards,
Jose Martin.

12
Jun
14

Live. Die. Repeat the effects (Edge of Tomorrow VFX)

Great article on FxGuide about how the VFX of EDGE OF TOMORROW were done…

Read it here: http://www.fxguide.com/featured/live-die-repeat-the-effects/

 

31
May
14

Edge of Tomorrow released

Edge of Tomorrow was released yesterday in the UK and will be released next week in the USA.

I’ve already seen it and it is a truly, truly great movie. Worth watching. And also, sweet, sweet VFX… ^_^

31
May
14

Setting up a VS 2010 C++ Project for a Maya 2014 Plugin

Hello again!

Today I’m going to write a few instructions to setup a C++ project on Visual Studio 2010 so you can create a compile a plugin for Maya 2014.

First thing. Make sure that Visual Studio has the Service Pack 1 installed. Otherwise, even with everything perfectly set up you may get this error when building: LINK : fatal error LNK1123: failure during conversion to COFF: file invalid or corrupt

The Plugin wizard doesn’t work, at least for me, so I’ll explain how to setup an empty C++ project and make it work with the Maya API.

I’m working on Windows 7 x64 so make sure the VS project is set for x64.

To get to the Project Properties on Visual Studio you can either righ click on the Project in the Solution Explorer or click on Project>Properties in the menu.

First thing we need to do is go to “Configuration Properties” “General” and set “Target Extension” to “.mll” and make sure that “Configuration Type” is set to “Dynamic Library (dll)”.

vs1

Then, on “VC++ Directories” add the following directories:

  • On “Executable Directories” add “C:\Program Files\Autodesk\Maya2014\bin”
  • On “Include Directories” add “C:\Program Files\Autodesk\Maya2014\include”
  • On “Library Directories” add “C:\Program Files\Autodesk\Maya2014\lib”

vs2

Next on “C/C++” and “General” add “C:\Program Files\Autodesk\Maya2014\include” on “Additional Include Directories”.

vs3

Next make sure “NT_PLUGIN” is on “C/C++” “Preprocessor” “Preprocessor Definitions” list.

vs4

Then on “Linker” “General” add the path “C:\Program Files\Autodesk\Maya2014\lib” to the “Additional Library Directories”.

vs5

Next, on “Linker” “Input” add the following libs to the “Additional Dependencies” list:
OpenMaya.lib
OpenMayaAnim.lib
OpenMayaRender.lib
OpenMayaFX.lib
Foundation.lib
OpenMayaUI.lib
Image.lib

You don’t need them all if you are writting simple plugins and may need additional if you are writting something specific. But those are enough for a simple deformer plugin.

vs6

And that is all. This should be enough for your plugin to compile.

Hope that helped.

Jose out.




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