Archive for the 'Work' Category


Young CG Arnold – Terminator Genisys

It is great that I can finally share with you how we did the CG version of young Arnold Schwarzenegger for Terminator Genisys here at MPC.

I’ve seen tons of articles about it so instead of me explaining it I.m going to post the links to all the sites I’ve come across so far, mainly to make sure I don’t tell too much ;).

First of all here is a featurette on Arnie vs Arnie.

And a Young Arnie Making-Of:

Second, here are the links to some other Lead Artists on the team:

And finally some other links with info on how we did it:

And as a bonus, some stills taken from various teasers and trailers.
arnie_7 arnie_6

The Terminator in TERMINATOR GENISYS from Paramount Pictures and Skydance Productions.

arnie_4 arnie_3 arnie_2

The Terminator in TERMINATOR GENISYS from Paramount Pictures and Skydance Productions.

Hope you enjoyed the movie and our work in it!

Jose Martin.


Live. Die. Repeat the effects (Edge of Tomorrow VFX)

Great article on FxGuide about how the VFX of EDGE OF TOMORROW were done…

Read it here:



GRAVITY and 47 Ronin Trailers

Amazing work by Framestore

GRAVITY – Detached

GRAVITY – Drifting

47 Ronin


A very early Test Screening review of Alfonso Cuaron’s GRAVITY! Surprise, it is described as ‘next level’!!!

This is what has to say about the early screening of Gravity! So proud of this team amazing work!

Some quotes:
“Gravity is a fucking masterpiece.”

“This is not just next level shit, this is several levels ahead of next level shit, & quite possibly the highest level shit you could possibly make.”

“It’s beautiful, and awe-inspiring, and profound (and a little scary too), everything you thought it would be since you first thought about going to space when you were a kid.”

“It has some of the best uses of first person POV shots I’ve ever seen, making you feel like you too are hovering right over the Earth, so close yet so far away.”

“Sandra Bullock’s character has no family down on Earth. No friends. Her job is up in space. She’s struggling to get back to survive, but in truth, she doesn’t have much to live for down on that planet, so why even go through the effort? To me the film is about apathy and isolation. It’s about people today not knowing why they should be excited about living but only knowing they don’t want to die.”

“This cut still gets my ultra-rare 11 out of 10 rating though, & it can only go up after I see the 100% completed version.  Congratulations Mr.Cuaron, you sir have changed the game.”




I joined Framestore!

Almost 3 months late but here it goes!

Since late February I’m a Rigger at Framestore-CFC. I’ve been really busy between the new job and London so I haven’t been able to write a decent entry on the blog until now.

It’s been 3 months now and I feel like I can fairly say that so far it’s even better than I expected. I’m working in some really cool projects, that I’m not sure if I can’t talk about them or not, so I won’t do it… for now… 😉  and surrounded by this amazing and at the same time frightening REALLY talented people.

I just hope to take the best I can from this new exciting experience and do my best!

That’s all for now… Jose out…


Rig Demo Reel

I finally put together my Rigging Demo Reel.

In it, you’ll find samples of the following:

  • Rigging Techniques such as:
    • Stretchy Limbs with Volumetric deformation
    • Reverse Foot
    • Seamless IK/FK Switching
    • Mirror & Flip Controls
    • Pin Controls with Animation Bake
    • Seamless Global/Follow Switching
    • Dynamic Main Pivot with Animation Bake
  • Facial Rig
  • Game Rig (using Unreal Development Kit)
  • Mechanical Rig
  • Autorig Tools (Autodesk Maya and Softimage XSI)
  • Final Production Samples:


And here’s the video:





dummy rig – available now

As promised, you can now download the Crash Test Dummy Rig from CreativeCrash.

Here’s the link:

Go Nuts!



Dummy Rig – Video Demo Reel

Long time no see!


It’s been a long time since my last post but I’m been really busy working on some cool stuff. So, with luck, I’ll been updating more constantly the following weeks to show them to you.


The first one, a video to show a rig I’ve been working on bit by bit the last couple of months.


Here’s a list of the features:

– IK/FK Limbs with Stretchy, Volumetric Stretch, Follow, Global Space, reverse foot attributes, etc…

– LOD. Proxy and Skinned with Low, Medium and High smooth levels.

– Completely scalable.

– Seamless IK/FK Switching.

– Mirror and Flip controls. World Space and Root Relative Space.

– Pin controls one to another. Also to extra pin controls that can be created dynamically.

– Bake the animation and delete the pin from pinned controls.

– Seamless Global/Follow Switching.

– Dynamic Main Pivot.


Also, this rig and it’s video are both part of the demo reel I’m working on (coming soon).


And last but not least, within a few days I’ll publish this rig with all this features in


And now, the video. Hope you like it.





Maya: Joint Orient Tool

Behold! I present to you…

Joint Orient Tool – v 1.0

This tool allows to orient the selected joint or the hierarchy according to the selected options (Aim, Up, World Up, etc.)


– Orient selected joint or the whole joint hierarchy.

– Can select the Aim, Up and World Up axis. (Can check to auto guess the World Up vector).

– Orient the selected joint or joints with World Orientation.

– Orient the joint as another selected object.

– Manual tweak on the three axis.

– Show or hide the Local Rotation Axis on the selected joint or the whole joint hierarchy.

Works fine on the latest version of Maya. Tested on 2009, 2010 and 2011.

The interface had to be tweaked in order for a correct display on Maya 2011, so in the older versions it will look a little bit weird.

Hope you find it useful.



Hello World!

print “Hello World!”

Hi! My name is Jose Antonio and I’m a 3D Character TD (Rigger).

This blog will serve as a showroom for the projects I’m working on but I’ll also post some 3D and random news and other stuff I find interesting (3D or not) such as tutorials, tricks and everything that comes into my mind!

Hope you find it useful and entertaining!

The blog won’t be updated very much at the beginning  but it will pick it’s rhythm eventually… 😀


BTW! Right now here’s where I’m working as a rigger (mostly characters and some props) and this is what we are working on: Escape Hockey.

See ya!

PS = Eternal W.I.P. is now running in

May 2023