PERSONAL INFO
- Name: José Antonio Martín Martín
- Birth Date: April 13th, 1985.
- UK Phone Number: +44-(0)-7429326628
- E-mail:JoseAntonioMartinMartin@gmail.com
- Web:www.JoseAntonioMartinMartin.com
- My Videos & Showreels:www.JoseAntonioMartinMartin.com/videos
- LinkedIn:http://es.linkedin.com/in/joseantoniomartinmartin
- IMDb:IMDb – Jose Martin (II)
EDUCATION
- Bachelor’s Degree. Software Engineering. 2003-2007.
- “Expert on E-Commerce”. University of Salamanca. 2006-2007.
- “Expert on Digital Animation”. University of Salamanca. 2007-2008.
- “Master on Digital Animation”. University of Salamanca. 2008-2009.
- CG Workshop – “Rigging in Maya with Todd Widup”. February-March 2010.
- CG Workshop – “Technical Director in XSI with Python with Raff Fragapane”. July-August 2010.
- CG Workshop – “Mechanical Rigging in Maya with Todd Widup”. October-December 2010.
- “Anatomy for Artists” – by Scott Eaton – January 2013.
- CG Workshop – “Creating Maya Plugins” – April-June 2013.
WORK EXPERIENCE
- Instructor of Character Facial Rigging for Production at “CG Master Academy” since 2019.
- Four terms per year.
- https://www.cgmasteracademy.com/courses/13-character-facial-rigging-for-production
- Occasional Rigging Instructor at “Animum 3D School”. For assignment corrections.
- Rigging Teacher at “Domestika”.
- https://www.domestika.org/es/courses/294-introduccion-al-rigging-para-animacion/joseantoniomartinmartin
- https://www.domestika.org/es/courses/296-rigging-y-deformacion-de-un-personaje/joseantoniomartinmartin
- https://www.domestika.org/es/courses/298-tecnicas-avanzadas-de-rigging-y-deformacion/joseantoniomartinmartin
- Director and Principal Artist at my own company for Freelance Rigging work “JammSoft CG Solutions”.
- Provided several rigs for different clients. Mainly cartoon rigs and for game engines such as Unity and Unreal.
- https://www.youtube.com/watch?v=pj7bBgjJlzM
- “Industrial Light & Magic”. From August 2018 ultil November 2019 as Senior Character TD.
- Aladdin
- Star Wars – Episode IX – The Rise of Skywalker
- “DNEG”. From November 2017 until August 2018 as Lead Facial Creature TD.
- Venom
- “MPC”. From June 2014 as until November 2017 as Lead Rigger
- The Nutcracker and The Four Realms
- Ghost in the Shell
- Suicide Squad
- Independence Day Resurgence
- Terminator Genisys
- The Hunger Games – Mockingjay 2
- “Framestore”. From March 2011 until June 2014 as a Rigger.
- Johnny English Reborn
- Sherlock Holmes 2 – A Game of Shadows
- Wrath of the Titans
- Gravity
- 47 Ronin
- Edge of Tomorrow (aka All You Need Is Kill)
- Guardians of the Galaxy
- Paddington Bear
- Jupiter Ascending
- “ENNE Entertainment Studios”. From September 2009 to February 2011 as a Rigger/Character TD and Tool Developer.
- Working on a TV series called Escape Hockey (www.escapehockey.com) as Rigger/Character TD.
- Worked on the Teaser of a new TV series called Quest School (http://www.enne.es/questschool/) as Rigger/Character TD.
- Working on the Teaser of a new TV series called Animagika as Rigger/Character TD.
- Also working as a Tool Developer (Python and MEL), developing several tools and a custom Autorig with the TD Supervisor.
- “GPM Internet Factory”. From July 2007 to September 2009 as Junior to Senior .NET Developer.
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Worked on several web projects under .NET Framework 2.0 and 3.5.
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Roles:
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UI Programmer. (HTML, ASP .NET, CSS, JavaScript, etc.)
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BL & Core Programmer. (C#, VB .NET, ADO .NET, etc.)
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Database Programmer. T-SQL, Administrator, Stored Procedures and Functions.
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QA. Testing and fixing.
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R&D: Web Security, LINQ, Entity Framework, SQL Server Reporting Services, WPF, etc.
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Worked in the team responsible for developing a new architecture within my first 6 months. Researched and built the Security Layer.
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LANGUAGES
- High English level, written and spoken.
- Education:
- “Opening” Academy. April 2001 – November 2002.
- “Wall Street Institute” Academy. November 2002 – August 2003.
- “First Certificate”. “University of Cambridge”. June 2004.
- “Advanced Certificate”. “University of Cambridge”. June 2006.
- Education:
- Basic Japanese level, written (Hiragana and Katakana) and spoken.
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Education:
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Japanese Language and Culture course. Level 1. October 2006 – June 2007.
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PROGRAMMING AND TECHNICAL KNOWLEDGE
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.NET Framework (1.0 to 3.5)
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C#, VB .NET, C++, ASP .NET, ADO .NET, LINQ
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Visual Studio and SQL Server (2002 to 2010)
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T-SQL and SQL Server 2005 Reporting Services
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Entity Framework, WPF, Compact Framework
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HTML, XML, Javascript, JAVA
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MEL, Python and LUA Scripting
CG SKILLS AND KNOWLEDGE
- Autodesk Maya:
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Modeling, UVs, Shading & Texturing
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Rigging, MEL and Python Scripting
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FX & Dynamics, Animation, Lighting & Rendering
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API Plug-ins Development
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- Softimage XSI:
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Modeling, UVs, Shading & Texturing
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Rigging and Python Scripting
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FX & Dynamics, Animation, Lighting & Rendering
- API Plug-ins Development
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- Other 3D Software:
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Zbrush, 3D Studio Max, Motion Builder
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- Image and Video Software:
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Photoshop
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Eyeon Fusion and Adobe After Effects
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Adobe Premiere
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- Game Engines (Art & Programming):
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Terathon C4 Engine
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Unreal Engine 3 (UDK)
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ADDITIONAL INFO
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Driving license.
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Non smoker.
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Able to work both individually or within a team in a collaborative environment.
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Able to work under pressure and within deadlines.
- Problem solving skills.
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Quick Learner. Both to learn new technologies and to adapt to a new environment and new work flows and/or standards.
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High personal quality standards.
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Great communications skills.
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Passion for CG and video games.