Archive Page 3

04
May
12

A very early Test Screening review of Alfonso Cuaron’s GRAVITY! Surprise, it is described as ‘next level’!!!

This is what aintitcool.com has to say about the early screening of Gravity! So proud of this team amazing work!

Some quotes:
“Gravity is a fucking masterpiece.”

“This is not just next level shit, this is several levels ahead of next level shit, & quite possibly the highest level shit you could possibly make.”

“It’s beautiful, and awe-inspiring, and profound (and a little scary too), everything you thought it would be since you first thought about going to space when you were a kid.”

“It has some of the best uses of first person POV shots I’ve ever seen, making you feel like you too are hovering right over the Earth, so close yet so far away.”

“Sandra Bullock’s character has no family down on Earth. No friends. Her job is up in space. She’s struggling to get back to survive, but in truth, she doesn’t have much to live for down on that planet, so why even go through the effort? To me the film is about apathy and isolation. It’s about people today not knowing why they should be excited about living but only knowing they don’t want to die.”

“This cut still gets my ultra-rare 11 out of 10 rating though, & it can only go up after I see the 100% completed version.  Congratulations Mr.Cuaron, you sir have changed the game.”

 

READ IT!

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14
Jul
11

“Captain America”, “War Horse” & “Sherlock Holmes: A Game of Shadows” Trailers

– Lots of amazing 2D & 3D work by Framestore shown on the War Horse trailer:

– Only a little bit of Red Skull on Captain America trailer:

– Also some great work on the Sherlock Holmes trailer:

13
May
11

I joined Framestore!

Almost 3 months late but here it goes!

Since late February I’m a Rigger at Framestore-CFC. I’ve been really busy between the new job and London so I haven’t been able to write a decent entry on the blog until now.

It’s been 3 months now and I feel like I can fairly say that so far it’s even better than I expected. I’m working in some really cool projects, that I’m not sure if I can’t talk about them or not, so I won’t do it… for now… 😉  and surrounded by this amazing and at the same time frightening REALLY talented people.

I just hope to take the best I can from this new exciting experience and do my best!

That’s all for now… Jose out…

23
Oct
10

Rig Demo Reel

I finally put together my Rigging Demo Reel.

In it, you’ll find samples of the following:

  • Rigging Techniques such as:
    • Stretchy Limbs with Volumetric deformation
    • Reverse Foot
    • Seamless IK/FK Switching
    • Mirror & Flip Controls
    • Pin Controls with Animation Bake
    • Seamless Global/Follow Switching
    • Dynamic Main Pivot with Animation Bake
  • Facial Rig
  • Game Rig (using Unreal Development Kit)
  • Mechanical Rig
  • Autorig Tools (Autodesk Maya and Softimage XSI)
  • Final Production Samples:

 

And here’s the video:

 

 

Cheers.

20
Oct
10

dummy rig – available now

As promised, you can now download the Crash Test Dummy Rig from CreativeCrash.

Here’s the link: http://www.creativecrash.com/maya/downloads/character-rigs/c/crash-test-dummy-rig

Go Nuts!

Cheers.

12
Oct
10

Dummy Rig – Video Demo Reel

Long time no see!

 

It’s been a long time since my last post but I’m been really busy working on some cool stuff. So, with luck, I’ll been updating more constantly the following weeks to show them to you.

 

The first one, a video to show a rig I’ve been working on bit by bit the last couple of months.

 

Here’s a list of the features:

– IK/FK Limbs with Stretchy, Volumetric Stretch, Follow, Global Space, reverse foot attributes, etc…

– LOD. Proxy and Skinned with Low, Medium and High smooth levels.

– Completely scalable.

– Seamless IK/FK Switching.

– Mirror and Flip controls. World Space and Root Relative Space.

– Pin controls one to another. Also to extra pin controls that can be created dynamically.

– Bake the animation and delete the pin from pinned controls.

– Seamless Global/Follow Switching.

– Dynamic Main Pivot.

 

Also, this rig and it’s video are both part of the demo reel I’m working on (coming soon).

 

And last but not least, within a few days I’ll publish this rig with all this features in http://www.CreativeCrash.com.

 

And now, the video. Hope you like it.

 

 

Cheers.

27
Jun
10

News – Epic Games Releases June 2010 Unreal Development Kit Beta

The new version of the UDK (June) is now available (thank you Epic for making this free):

CARY, NC (June 25, 2010) – Epic Games, Inc. today released the June 2010 UDK Beta, the latest version of the Unreal Development Kit (UDK), the free edition of Unreal Engine 3 that provides uncompromised access to the award-winning toolset used in blockbuster video games, 3D simulations, digital films and more.

Epic is committed to providing the UDK community with regular software releases at no charge, and the latest beta is available now at http://www.udk.com/download.

Check out the best UDK games and applications at http://www.udk.com/showcase. Our latest featured project is a first-person tower defense game called Sanctum. Developed by Coffee Stain Studios, Sanctum features a beautiful science fiction world in which players safeguard towns from hostile alien invaders by building defensive structures and using upgradeable handheld weapons.

Are you working on something really cool? Post your work in the Project Show-Off forums, where links to tech demos, gameplay videos and screenshots are welcome.

Don’t forget, it’s easy and secure to obtain a commercial UDK license online. Our FAQ can help you determine which type of license is right for you.

This month’s beta release includes lots of upgrades, including:
Numerous skeletal mesh improvements
Improved bloom with added properties
New HUD texture visualization tool
FBX support for custom normals
Penumbra scale adjustment in Lightmass
Game Caster virtual camera support

The full list of upgrades is here: http://www.udk.com/news-beta-june2010.html .

And you can download it here: http://www.udk.com/download.html .

A couple of images taken from the Epic page to show the new improvements:

Vertex Colors and Multiple UV Sets for Skeletal Meshes

Bloom Improvements




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