06
Mar
14

GRAVITY WINS

I am really proud to tell you that Gravity smashed at the VES Awards (winning 6 out of 7 nominatios) and at the BAFTA and OSCARS winning The Best Visual Effects and also other handful of other categories.

It is the perfect reward after all the hard work and it is great to see that the movie was critically acclaimed and also did great at the box office ($700+ millin to this day)

Here is the amazing Gravity Supervisors Team at the Oscars:
Sup Team

Our London office window:

Here is how we did it:

Here is NASA congratulating ‘Gravity’:

It is been a great year!!

Thanks everyone!

25
Jul
13

GRAVITY and 47 Ronin Trailers

Amazing work by Framestore

GRAVITY – Detached

GRAVITY – Drifting

47 Ronin

01
Mar
13

Anatomy For Artists by Scott Eaton

I’ve been taking this course for the last month or so and only want to say that is totally recommended. Even if you (think) you know about anatomy you’ll learn lots about muscle function, position and behavior. Essential for artists and riggers.

Check it out yourself. Anatomy for Artists – Online Course

anatomy-course

And here are two early examples of me practicing ‘discovering’ the torso muscles from photographs…
They are a bit messy but I’m still practising… ;)

I’ll upload more stuff every now and then…

muscle_i

muscle_ii

04
May
12

A very early Test Screening review of Alfonso Cuaron’s GRAVITY! Surprise, it is described as ‘next level’!!!

This is what aintitcool.com has to say about the early screening of Gravity! So proud of this team amazing work!

Some quotes:
“Gravity is a fucking masterpiece.”

“This is not just next level shit, this is several levels ahead of next level shit, & quite possibly the highest level shit you could possibly make.”

“It’s beautiful, and awe-inspiring, and profound (and a little scary too), everything you thought it would be since you first thought about going to space when you were a kid.”

“It has some of the best uses of first person POV shots I’ve ever seen, making you feel like you too are hovering right over the Earth, so close yet so far away.”

“Sandra Bullock’s character has no family down on Earth. No friends. Her job is up in space. She’s struggling to get back to survive, but in truth, she doesn’t have much to live for down on that planet, so why even go through the effort? To me the film is about apathy and isolation. It’s about people today not knowing why they should be excited about living but only knowing they don’t want to die.”

“This cut still gets my ultra-rare 11 out of 10 rating though, & it can only go up after I see the 100% completed version.  Congratulations Mr.Cuaron, you sir have changed the game.”

 

READ IT!

14
Jul
11

“Captain America”, “War Horse” & “Sherlock Holmes: A Game of Shadows” Trailers

- Lots of amazing 2D & 3D work by Framestore shown on the War Horse trailer:

- Only a little bit of Red Skull on Captain America trailer:

- Also some great work on the Sherlock Holmes trailer:

13
May
11

I joined Framestore!

Almost 3 months late but here it goes!

Since late February I’m a Rigger at Framestore-CFC. I’ve been really busy between the new job and London so I haven’t been able to write a decent entry on the blog until now.

It’s been 3 months now and I feel like I can fairly say that so far it’s even better than I expected. I’m working in some really cool projects, that I’m not sure if I can’t talk about them or not, so I won’t do it… for now… ;)  and surrounded by this amazing and at the same time frightening REALLY talented people.

I just hope to take the best I can from this new exciting experience and do my best!

That’s all for now… Jose out…

23
Oct
10

Rig Demo Reel

I finally put together my Rigging Demo Reel.

In it, you’ll find samples of the following:

  • Rigging Techniques such as:
    • Stretchy Limbs with Volumetric deformation
    • Reverse Foot
    • Seamless IK/FK Switching
    • Mirror & Flip Controls
    • Pin Controls with Animation Bake
    • Seamless Global/Follow Switching
    • Dynamic Main Pivot with Animation Bake
  • Facial Rig
  • Game Rig (using Unreal Development Kit)
  • Mechanical Rig
  • Autorig Tools (Autodesk Maya and Softimage XSI)
  • Final Production Samples:

 

And here’s the video:

 

 

Cheers.




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